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Photo of Julie Janssen

Julie Janssen

Software Development student • Eindhoven • Web + Game development

C# JavaScript HTML CSS PHP (basic) SQL (basic) API (basic) Svelte Bricks Builder WooCommerce WordPress Excel (basic) Blender (basic)

Welcome to my portfolio website — my name is Julie Janssen. I'm 20 years old and I study software development at SintLucas in Eindhoven.

I enjoy writing stories, socializing, and listening to music. I want to become an autism specialist, and I’m also interested in web development.

I’m the owner and creator of JourHelp, a website where I share calm, personal information about OCD and autism.

I’ve always experienced the world a little differently. After professional assessment, I was diagnosed with an unspecified neurodevelopmental condition.

Many of my traits closely align with autism. While I do not hold a formal autism diagnosis due to strict diagnostic criteria around early childhood documentation, I deeply relate to autistic experiences.

Not everyone who relates to autism has a formal diagnosis, and that doesn’t make their experience any less real.

This perspective plays an important role in how I understand and support others, and is reflected in the work I create through JourHelp.

I’m willing to learn and try new things, I respect others, and I enjoy working in a team.

My own platform

JourHelp

Owner of JourHelp

JourHelp is my website for calm, personal information about OCD, autism, and neurodevelopmental experiences. I created it because, for a long time, I did not feel like my neurodivergent experience was understood. I often felt different, like I did not fully belong. Learning about autism changed my life, and I wanted to create something that could help at least one person feel less alone. I base my work on both personal experience and ongoing research into psychology and neurodivergence.

Visit JourHelp
15+ Projects
3 Live websites
2 Support guides
My focus

What I like to make

Calm Digital Spaces

I like making websites that feel readable, gentle, and easier to start with.

Web And Game Development

I enjoy building interactive projects with HTML, CSS, JavaScript, Unity, and C#.

Supportive Information

I care about autism, OCD, mental health, accessibility, and clear explanations.

Featured skills

Skills I use in projects

Web

HTML CSS JavaScript PHP basic

Game

Unity C# Game logic Debugging

Design

Blender basic Adobe XD UX Layout

Support

Research Accessibility Calm UX Clear writing
My journey

What I am building toward

01

Started software development

I began learning how websites, games, and interactive projects are made.

02

Made school projects

I practiced HTML, CSS, JavaScript, C#, Unity, Blender, and GitHub workflow.

03

Created JourHelp

I started building a calm platform around OCD, autism, and personal support.

04

Growing my future

I want to keep learning web development and become an autism specialist.

My best work

These are the outside-of-school projects I’m most proud of:

Screenshot of the JourHelp autism guide

JourHelp Guides

Live website Outside of school Personal project

Awareness guides about OCD and autism with calm explanations, accessible sections, and supportive information.

HTML CSS JavaScript Accessibility
Screenshot of the StimQuest fidget finder

StimQuest

Live website Outside of school Personal project

Fidget Finder is a soft interactive webgame where users find hidden fidgets and keep them in a tray.

HTML CSS JavaScript Game
Screenshot of the ClickbaitMe webgame

ClickbaitMe

Live website Outside of school Personal project

A playful webgame about misleading instructions, quick reactions, levels, score, and a little chaos.

HTML CSS JavaScript Game logic

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Want to ask about one of these projects?

I’m happy to talk about my process, what I learned, or how I built them.

Projects overview

Browse all projects by type and open the ones you want to read more about.

Best work · outside of school

Web projects

Unity and game projects

Design and app concepts

JourHelp Guides

Screenshot of the JourHelp autism guide
Autism awareness guide
Screenshot of the JourHelp OCD guide
OCD awareness guide

The JourHelp guides are part of JourHelp, my own website about OCD and autism. I made these pages to explain both topics in a calm, compassionate, and informative way. The OCD guide includes information about what OCD is, different types, symptoms, treatment, personal stories, and coping strategies. The autism guide focuses on understanding autism, characteristics, strengths, sensory needs, diagnosis, support, and real experiences. The goal is to make both subjects feel easier to start reading, especially for people who may already feel overwhelmed or misunderstood.

Status

Live website · Outside of school · Personal project

Tools used

HTML CSS JavaScript Accessibility

This is an outside of school project and part of my own JourHelp work.

Confidence: challenging but proud of it

What I worked on

I created JourHelp and built the guides to present OCD and autism information in a calm way.

Hardest part

The hardest part was doing research and turning information into clear, readable content.

What I learned

I learned more about autism, OCD information, and coding a supportive website experience.

Visit project

StimQuest

Screenshot of the StimQuest fidget finder

StimQuest is a gentle fidget-finding webgame. The player searches a soft, pastel scene for hidden fidgets and collects them in a tray. I focused on creating a low-pressure interaction with no timer, simple controls, and a calm visual style. This project helped me practice playful web interaction while still keeping the experience relaxed and sensory-friendly.

Status

Live website · Outside of school · Personal project

Tools used

HTML CSS JavaScript Game

This is an outside of school project.

Confidence: still learning, but complete

What I worked on

I created StimQuest and built the fidget finder idea into a soft interactive webgame.

Hardest part

The hardest part was coming up with the idea and shaping it into a clear interaction.

What I learned

I learned more about coding an interactive web project.

Visit project

ClickbaitMe

Screenshot of the ClickbaitMe webgame

ClickbaitMe is a webgame built around misleading instructions and playful chaos. The player has to react to instructions, but the game is not always honest about what it wants. I worked on the interface, score, levels, streak system, and the overall joke of the experience. It was a fun way to practice JavaScript logic, feedback, and making a small browser game feel complete.

Status

Live website · Outside of school · Personal project

Tools used

HTML CSS JavaScript Game logic

This is an outside of school project.

Confidence: playful and challenging

What I worked on

I created ClickbaitMe and built the playful webgame concept around misleading instructions.

Hardest part

The hardest part was developing the idea and making the concept feel fun.

What I learned

I learned more about coding a browser game with interaction and feedback.

Visit project

PongGame

Image of my pong game

For this project I made a Pong game using Unity and C# scripts. The goal was to get more familiar with Unity, simple game rules, and how objects interact with each other in a scene. I learned how to set up objects, create movement, work with collisions, switch scenes, and add a particle effect. This project helped me understand how small scripts can work together to create a complete game loop.

Confidence: beginner Unity project

What I worked on

I built a Pong game with movement, objects, scoring flow, scene switching, and effects.

Hardest part

The hardest parts were collisions, switching scenes, and adding particle effects.

What I learned

I learned how to set up objects, create movement, work with collisions, switch scenes, and add a particle effect.

AmbitionProject

Image of my ambition game

In this project I started learning 3D modeling in Blender and then used my work inside Unity. I practiced making shapes, adding colors, using Blender tools, and thinking about how a model should fit into a game environment. I also learned about collision setup and importing Blender files into Unity, which helped me understand the connection between asset creation and game development.

Confidence: challenging 3D practice

What I worked on

I built a 3D obstacle course and worked with Blender models inside Unity.

Hardest part

The hardest parts were modelling the objects and setting up collisions correctly.

What I learned

I learned more about 3D modelling, importing assets, and collision setup.

FirstPersonShooter

Image of my first person shooter

This project taught me more about first-person movement and building a playable 3D environment. I worked on spawning enemies, creating and customizing terrain, and writing C# scripts for player speed and camera movement. I also learned how terrain height, collisions, and object placement affect the way a player moves through a level.

Confidence: challenging Unity project

What I worked on

I built a first person shooter with player movement, enemies, terrain, and hitboxes.

Hardest part

The hardest parts were spawning enemies and getting the hitboxes to work properly.

What I learned

I learned more about spawning enemies and working with hitboxes in Unity.

MobileGame

Image of my mobile game

I attempted to make an Android mobile game and used it as a way to learn more about mobile controls. I experimented with assets, C# scripts, UI buttons, and how a game should respond on a smaller screen. The project became difficult because of camera issues, but that made it useful practice for troubleshooting, testing different solutions, and understanding how assets behave in Unity.

Confidence: experimental prototype

What I worked on

I built an attempted mobile adventure game and experimented with mobile controls and UI.

Hardest part

The project became difficult because of camera issues.

What I learned

I learned more about debugging, testing, and trying different solutions in Unity.

MindfulWandering

Image of my mindful wandering game

Mindful Wandering is a peaceful exploration game built in Unity with C#. I wanted the project to feel calmer than a typical action game, so the focus was on moving through the environment and creating a relaxed experience. The biggest challenge was getting the player and camera movement to feel right, which taught me how important controls are for the mood of a game.

Confidence: still learning movement

What I worked on

I built a calming 3D walking game focused on relaxed exploration.

Hardest part

The hardest part was making the player and camera movement feel right.

What I learned

I learned more about player movement and camera movement in Unity.

MentalHealthOnTheGo

Image of my mental health on the go project

Mental Health On The Go is an app concept that provides information and tips about mental struggles. I built it with C# and focused on making the content feel supportive and easy to access. I faced challenges with screen sizes, text sizes, and scene switching, but the project helped me learn how to research problems, test ideas, and trust the process when something does not work immediately.

Confidence: app concept practice

What I worked on

I built a mobile game concept about mental health and supportive information.

Hardest part

The hardest parts were screen sizes, text sizes, and scene switching.

What I learned

I learned more about screen sizes, text sizes, and scene switching in Unity.

PointAndClick

Image of my point and click game

PointAndClick was my introduction to working with GitHub and pushing updates to a project. I built it with HTML, CSS, and JavaScript, and created clickable surfaces that trigger dialogue. The tile map was made with Photoshop, so this project combined design work with interactive code. It helped me understand how planning, visual assets, and JavaScript can come together in one web experience.

Confidence: web interaction practice

What I worked on

I built a point and click adventure game with clickable elements and behavior.

Hardest part

The hardest part was targeting elements and making the right behavior happen after clicking.

What I learned

I learned more about building point and click interaction with HTML, CSS, and JavaScript.

BlenderCharacter

Image of my blender character

I made this character in Blender during the Ambition project. It was challenging because I was still learning the tools, but it helped me practice following tutorials, experimenting on my own, and staying patient when a model did not look right immediately. This project made me more comfortable with exploring new software and learning through trial and error.

Confidence: beginner Blender practice

What I worked on

I built a character model in Blender.

Hardest part

The hardest part was learning Blender and understanding the tools.

What I learned

I learned Blender basics and became more comfortable exploring 3D software.

TextBasedGame

Image of my text based game

This is a text-based game in C# where users choose actions and the story changes based on their input. I practiced writing conditions, planning different paths, and making sure each choice leads to a clear result. The project helped me understand how logic can be used to create interaction, even without images or complex graphics.

Confidence: beginner C# story logic

What I worked on

I built a text-based interactive story game with choices and different endings.

Hardest part

The hardest part was making up the endings and choices.

What I learned

I learned how to code different endings and choices with C# logic.

Webshop

Image of my webshop

For the webshop project I worked on building a clear online shop layout. I practiced structuring pages, presenting products, and thinking about how users move through a shopping experience. This project helped me improve my HTML and CSS skills and made me think more about spacing, readable content, and simple navigation.

Confidence: web shop practice

What I worked on

I built a webshop layout with products and shopping-style interaction.

Hardest part

The hardest part was the JavaScript aspect of the project.

What I learned

I learned more about changing product amounts and making webshop interactions work.

SweetSweep

Image of Project Play

SweetSweep was created for Project Play. I focused on making something playful, colorful, and easy to understand. This project helped me think about how a small game idea can become more interesting through visual style, clear feedback, and simple interaction.

Confidence: collaborative Unity project

What I worked on

I built a matching and cleaning game together with DDM students and other software development students.

Hardest part

The hardest part was working together in Unity as a group.

What I learned

I learned more about collaborative Unity projects and working with students from different roles.

Effenaar

Image of the Effenaar assignment

This was an assignment based on Effenaar. I worked on translating an existing style and subject into a digital layout. The project helped me practice visual structure, matching a theme, and making a page that feels connected to the brand or location it represents.

Confidence: API practice

What I worked on

I built an app or digital project based on Effenaar.

Hardest part

The hardest part was working with the API.

What I learned

I learned more about using an API inside a project.

CubeWorld

Image of my CubeWorld game

CubeWorld is a game project with a blocky world style. I used it to practice building a simple game environment and thinking about how the player moves through space. It helped me learn more about level layout, object placement, and how visual style can make a game feel more recognizable.

Confidence: Unity and C# practice

What I worked on

I built a cube platformer game in Unity.

Hardest part

The hardest part was working with hitboxes.

What I learned

I learned more about Unity and C# while building a platformer.

LoveSwipe

Image of my LoveSwipe prototype

LoveSwipe is a prototype based around swipe-style interaction. I explored how a simple input idea can guide the whole design of an app or game. This project helped me think about user choices, quick feedback, and making an interface feel easy to understand from the first moment.

Confidence: design practice

What I worked on

I built a dating app design with a swipe-style concept.

Hardest part

The hardest part was getting the aesthetic right.

What I learned

I learned more about designing in Adobe XD.

MentalHealthWeek

Image of my Mental Health Week project

MentalHealthWeek is a project about mental health awareness and supportive design. I focused on creating something that feels calm, readable, and useful instead of overwhelming. This project connects with my interest in helping people and made me think more carefully about tone, accessibility, and the way information can affect how someone feels.

Confidence: complex branching project

What I worked on

I built a game about mental health struggles with life-sim style scenarios.

Hardest part

The hardest part was creating the many scenarios, endings, and loops for the life sim.

What I learned

I learned more about coding branching logic and scenarios with JavaScript.

Contact

You're welcome to contact me on the platforms below:

Email: juliejanssenwerk@icloud.com
Facebook: Julie Janssen